Title | The Self-Taught Programmer: The Definitive Guide to Programming Professionally |
---|---|
File Size | 40.1 MB |
Total Pages | 278 |
amazon The Self-taught Programmer ____________________________ Cory Althoff Part I Introduction to Programming Chapter 1. Introduction How This Book Is Structured Endgame First The Self-taught Advantage Why You Should Program Sticking With It How This Book is Formatted Technologies Used In This Book Vocabulary Challenge Chapter 2. Getting Started What is Programming What is Python Installing Python Troubleshooting The Interactive Shell Saving Programs Running Example Programs Vocabulary Challenge Examples Comments Printing Lines Keywords Spacing Data Types Constants and Variables Syntax Errors and Exceptions Arithmetic Operators Comparison Operators Logical Operators Conditional Statements Statements Vocabulary Challenge Chapter 4. Functions Representing Concepts Defining Functions Parameters Passing Parameters pass Nested Functions Scope Built-in Functions Exception Handling Docstrings Challenge Chapter 5. Containers Lists Tuples Dictionaries Challenge Chapter 6. String Manipulation Triple Strings Indexes Strings are Immutable Methods Change Case format split join replace index in Escaping Strings Newline Concatenation String Multiplication Chapter 7. Loops For Loops While Loops Break Continue Nested Loops Challenge Chapter 8. Modules Importing Built-in Modules Importing Modules Challenge Chapter 9. Files Working With Files Using with Reading Files CSV Files Challenge Chapter 10. Bringing It All Together Hangman Challenge Chapter 11. Practice Exercises Read Getting Help Other Resources Part II Introduction to Object-oriented Programming Chapter 12. Programming Paradigms State Imperative Programming Functional Programming Object-oriented Programming Challenge Chapter 13. The Four Pillars of Object-oriented Programming Inheritance Polymorphism Abstraction Encapsulation Composition Challenge Chapter 14. More Object-oriented Programming How Variables Work is None Classes Are Objects Class Variables vs. Instance Variables Private variables Overriding Methods Super Overriding Built-in Methods Challenge Chapter 15. Bringing It All Together Cards Deck Player Game War Chapter 16. Practice Exercises Read Part III Introduction to Programming Tools Chapter 17. Bash Finding Bash Relative vs Absolute Paths Navigating Flags vim Touch View A File With less Users Permissions Bash Programs Processes Hidden Files Environmental Variables $PATH pipes cat Recent Commands Jump Around Tab Complete Wildcard Other Tools The One Week Challenge Chapter 18. Regular Expressions Setup Simple Match Ignore Case Only Return Matched Match Beginning and End Match Multiple Characters Repetition Range Escaping Regular Expressions in Python Zen Challenge Chapter 19. Package Managers Packages Apt-get Homebrew OneGet pip Challenge Chapter 20. Version Control Repositories Getting Started Pushing and Pulling Pushing Example Pulling Example Reverting Versions diff The Other Pull Request Learning More Challenge Chapter 21. SQLite NoSQL vs. SQL Getting Started Data Types Create a Table Constraints Query Data or Query and Query Count Communicating with Databases Challenge Chapter 22. Bringing It All Together HTML Scrape Google News Challenge Chapter 23. Practice Exercises Read Part IV Introduction to Computer Science Data Structures & Algorithms What Are Algorithms & Data Structures? Big O Notation Modulo Bubble Sort Sequential Search Binary Search Recursion Abstract Data Types Nodes Stacks Linked Lists Arrays Binary Trees Breadth First & Depth First Search Hash Tables Challenge Chapter X. Relational Database Design Normalization Referential Integrity Indexing Challenge Chapter X. Computer Architecture How Your Computer Works I/O How Programming Languages Work How Your Operating System Works Challenge Chapter X. Network Programming Client-Server Model TCP/IP Challenge Chapter #TK. Bringing It All Together Create a Server Create a Client Challenge Chapter #TK. Practice Exercises Read Part V Programming for Production Chapter #TK. Testing The Waterfall Software Development Process Other Software Development Processes Testing Assertions Types of Tests TDD Writing Good Tests Code Coverage Testing Saves Time Challenge Chapter #TK. Best Programming Practices Write Code As A Last Resort DRY Orthogonality Every Piece Of Data Should Have One Representation Functions Should Do One Thing Use Dummy Data If It’s Taking Too Long You Are Probably Making a Mistake Logging Do Things The Best Way The First Time Follow Conventions Code Reviews Security Challenge Chapter #TK. Bringing It All Together Word Cloud Lyrics Practice Exercises Read Part VI Land a Job Chapter X. Your First Programming Job Choose a Path Getting Initial Experience Getting an Interview The Interview Hacking The Interview Chapter X. Working on a Team Master the Basics Don’t Ask What You Can Google Changing Code Imposter Syndrome Further Learning The Classics Online Classes Hacker News Other Next Steps Find a Mentor Strive to Go Deep Other Advice Acknowledgements Glossary Biography